// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/wm/core/coordinate_conversion.h"

#include "ui/aura/client/screen_position_client.h"
#include "ui/gfx/geometry/point.h"

namespace wm {

void ConvertPointToScreen(const aura::Window* window, gfx::Point* point)
{
    DCHECK(window);
    DCHECK(window->GetRootWindow());
    DCHECK(aura::client::GetScreenPositionClient(window->GetRootWindow()));
    aura::client::GetScreenPositionClient(window->GetRootWindow())->ConvertPointToScreen(window, point);
}

void ConvertPointFromScreen(const aura::Window* window,
    gfx::Point* point_in_screen)
{
    DCHECK(window);
    DCHECK(window->GetRootWindow());
    DCHECK(aura::client::GetScreenPositionClient(window->GetRootWindow()));
    aura::client::GetScreenPositionClient(window->GetRootWindow())->ConvertPointFromScreen(window, point_in_screen);
}

} // namespace wm
